The Last of Us: Part 2 - Tracking Horde

I worked as the Environment Texture Artist on the Tracking Horde Level. My responsibilities included texturing, shader creation, modelling, terrain sculpting, set dressing, and optimization.
Environment Artist: Topher Sassman
Lighting Artist: Joey Lenz
Level Design: Derek Chatwood
Initial Environment Art Pass: Joakim Stigsson
Naughty Dog is a very collaborative studio and as such, various assets, textures and materials are sampled from a shared library.