I worked as the Environment Texture Artist on the Theater Levels. My responsibilities included texturing, shader creation, modelling, set dressing, and optimization.
Environment Artist: Topher Sassman, Brian Recktenwald
Lighting Artist: Scott Greenway
Level Design: Emilia Schatz & Design Team
Naughty Dog is a very collaborative studio and as such, various assets, textures and materials are sampled from a shared library.