A fully procedural realistic brick wall Substance material.
Everything was made entirely in Substance Designer.
The material can be quickly modified using a single input pattern mask and a few parameter tweaks.
I decided to attempt some more bricks and try to go for a hyper realistic look. I tried to get the details to look as accurate as possible and used lots of very high resolution images as reference to really nail the look of a freshly built and somewhat rushed brick wall.