The Last of Us: Part 1 - Hometown

I worked as the initial Senior Environment Texture Artist on the interior of Joel's House (Hometown) before leaving Naughty Dog during the game's development.

During my time on the project I mainly created textures, materials, and shaders as well as modelling on interior walls and architecture.

My responsibilities included texturing, shader creation, modeling, set dressing, and optimization.
Senior Environment Artist: Jonny Chen
Senior Environment Texture Artist: Khanh Nguyen
Lighting Artist: Scott Greenway
Naughty Dog is a very collaborative studio and as such, various assets, textures, and materials are sampled from a shared library.