Quake 2 Remastered - Operation: Firewall - MGU5M3

I worked alongside Level Designer Anton Eriksson to create the Operation: Firewall episode.
I was responsible for arting the level from the designer's blockout including creating level geometry, UV mapping, lighting, effects and optimization.
A big thank you goes out to the rest of the MachineGames Quake 2 Team for all the help, guidance, and testing.

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Flythrough

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

The Strogg Moon Skybox

The Strogg Moon Skybox

The Strogg Moon Skybox

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Gameplay

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

MGU5M3 Level Geometry

All the textures I created for the project. (not just this map)

All the textures I created for the project. (not just this map)

Trenchbroom editor screenshot

Trenchbroom editor screenshot

Trenchbroom editor screenshot

Trenchbroom editor screenshot