Jungle Rock Face / Substance Designer

A fully procedural jungle rock face Substance material.

Everything was made entirely in Substance Designer.

I started this substance to see if making branching vines was possible without resorting to bringing in height data from elsewhere. It turns out it is possible using a sequence of tile samplers that feed into the mask of the subsequent node.

This one took a while and was really fun to work on, hope you enjoy!

EDIT: I added a version showing only the base rock layer as requested. (Thanks to Bobby Rice for that idea)

A sequence showing the different detail layers

A sequence showing the different detail layers

A version showing only the base rock layer

A version showing only the base rock layer

The Main node graph

The Main node graph

Leaf A Height

Leaf A Height

Leaf A node graph

Leaf A node graph

Leaf B Height

Leaf B Height

Leaf B node graph

Leaf B node graph

Flower Height

Flower Height

Flower node graph

Flower node graph